Mar 22, 2011, 02:51 AM // 02:51
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#181
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Good thing I've finished my Kurzick title, but now that might just mean I can't steamroll through Mount Qinkai for faction vanquish with my heroes since I use a minion+spirit train. All the Yeti Ritus there carry Consume Soul.
Time to switch it up to a Barrage Pet team without minions or spirits for that VQ now.
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Mar 22, 2011, 05:29 AM // 05:29
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#182
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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i remmber them saying in the derv update they wanted to change some things so theres more viable builds, so not 100% requiring shelter/prot spirit would be good. i like certain skills being useful in certain areas/missions etc though. like frozen soil in slaviers for example.
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Mar 22, 2011, 08:01 AM // 08:01
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#183
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Desert Nomad
Join Date: May 2005
Location: America
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Disappointing that the PvP avatar fixes (or should I say fix) is basically nothing.
Heart of fury needs a detraction like every other IAS, even at 25%. -20 armor, a cool down, anything.
Harriers haste should only have a token amount of bonus damage, in the 3-5 range.
Martial classes inflicting cracked armor with primary skills was a really bad move. Should have just changed aura slicer to + minor damage when enchanted and rending aura / staggering force to another condition on end.
All avatars (PvP) should be changed to earth damage to get the same effect of no conjure or blood buffing while not negating any use of inscriptions, ranger bonus armor, warrior bonus armor and sentinel insignias with the current non physical or elemental damage. Unbelievably stupid.
Aura of Thorns is still probably too good as a feeder.
blah blah rant.
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Mar 22, 2011, 09:56 AM // 09:56
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#184
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by gremlin
I just hope anet have learned enough over the years to make both communities happy
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A.Net is well aware that what the vast majority of the PvE community demands is inherently contradictory and makes for a really crappy game. All of the best PvE game developers more or less ignore their communities entirely when it comes to balance issues.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 22, 2011, 12:49 PM // 12:49
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#185
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Ensign
A.Net is well aware that what the vast majority of the PvE community demands is inherently contradictory and makes for a really crappy game. All of the best PvE game developers more or less ignore their communities entirely when it comes to balance issues.
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Vast majority or vocal minority?
Even after a big update that has people raging on the forums, I've only ever had a handful of complaints in my alliance...and certainly never about a reduction of 10 damage, with a recharge decrease to boot.
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Mar 22, 2011, 01:08 PM // 13:08
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#186
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Skyy High
Vast majority or vocal minority?
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The vast majority want things to happen; a vocal bunch make those demands.
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Mar 22, 2011, 01:24 PM // 13:24
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#187
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Desert Nomad
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Quote:
Originally Posted by Ensign
A.Net is well aware that what the vast majority of the PvE community demands is inherently contradictory and makes for a really crappy game. All of the best PvE game developers more or less ignore their communities entirely when it comes to balance issues.
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All the best and all the crappy as well.
Of course most games are crappy anyway.
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Mar 22, 2011, 02:23 PM // 14:23
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#188
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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Quote:
Originally Posted by Arieon Ito
Good thing I've finished my Kurzick title, but now that might just mean I can't steamroll through Mount Qinkai for faction vanquish with my heroes since I use a minion+spirit train. All the Yeti Ritus there carry Consume Soul.
Time to switch it up to a Barrage Pet team without minions or spirits for that VQ now.
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my necro mm and 2 rit heros are okay even against the boss rit in MQ, perhaps my mes hero interrupting with Panic/power return etc be why.
Last edited by Hyaon; Mar 22, 2011 at 02:25 PM // 14:25..
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Mar 22, 2011, 02:42 PM // 14:42
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#189
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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So you're updating heart of fury, but you are letting dervs keep an IAS without any downsides to it? Nerfing invoke lightning? Eles already do bad damage and now you guys are making it worse.
Nice way to show you guys aren't in touch.
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Mar 22, 2011, 03:27 PM // 15:27
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#190
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Academy Page
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Quote:
Originally Posted by Winterclaw
So you're updating heart of fury, but you are letting dervs keep an IAS without any downsides to it? Nerfing invoke lightning? Eles already do bad damage and now you guys are making it worse.
Nice way to show you guys aren't in touch.
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Eles don't need to deal big damage. they are support characters so they have a lot of counters for opposite team (see snares, melee hate spells as blurred, blind). And now mix their great support ability with a big damage capability. What will you get? Gazillions of def balls as a/p spike with 4 eles or another modification of [Gear]'s 4 ele build.
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Mar 22, 2011, 05:47 PM // 17:47
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#191
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Frost Gate Guardian
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I think we all know what happened when Eles did big damage in PvP...
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Mar 22, 2011, 06:16 PM // 18:16
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#192
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Winterclaw
Nerfing invoke lightning? Eles already do bad damage and now you guys are making it worse.
Nice way to show you guys aren't in touch.
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Nice way to show you don't know anything about PvP, if you think ele spike damage isn't a problem.
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Mar 22, 2011, 06:26 PM // 18:26
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#193
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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Quote:
Originally Posted by infi
Eles don't need to deal big damage. they are support characters so they have a lot of counters for opposite team (see snares, melee hate spells as blurred, blind). And now mix their great support ability with a big damage capability. What will you get? Gazillions of def balls as a/p spike with 4 eles or another modification of [Gear]'s 4 ele build.
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I don't think anyone is complaining about eles not doing enough damage in pvp or being useful in pvp. It is in PvE hard mode that eles suck. Its a combination of having to rely on 2-3 emanage skills, long cast times, having 50-80% of their damage reduced by increased armor in hm, and having low armor. There is no reason to run anything but er prot and ap caller as an ele. Most people that rolled an ele did so under the impression that they would get the highest damage caster in the game. Instead they get the lowest damage caster in the game; rits, necs, and mesmers do better damage in pve.
Last edited by Thock; Mar 24, 2011 at 06:03 AM // 06:03..
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Mar 23, 2011, 01:37 AM // 01:37
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#194
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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Update is here. Aura of Restoration got nerfed to 20sec recharge, but that wasn't documented in the update info.
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Mar 23, 2011, 02:28 AM // 02:28
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#195
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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All the people complaining about Rangers not being updated for PvE...
Stop suggesting ANet should remove the no preparations clause for Barrage. We don't want stupidly power creeped bullshit.
We already can thank Mesmers, Necros, and Rits for absurd sources of damage which for some reason have not yet been nerfed...
I would like to hear the plans next in line for balancing or retooling via PvE and/or PvP though ANet (excluding the surprise Birthday update). =o
Last edited by X Dr Pepper X; Mar 23, 2011 at 02:32 AM // 02:32..
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Mar 23, 2011, 02:30 AM // 02:30
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#196
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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So apart from a surprise nerf to a particular farm, was this update meant to achieve anything?
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Mar 23, 2011, 02:36 AM // 02:36
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#197
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Ascalonian Squire
Join Date: Nov 2010
Profession: R/
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Quote:
Originally Posted by Xenomortis
So apart from a surprise nerf to a particular farm, was this update meant to achieve anything?
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To see if small changes have the effect they desire, rather than the huge changes that the community always bitches about?
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Mar 23, 2011, 02:44 AM // 02:44
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#198
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Xenomortis
The vast majority want things to happen; a vocal bunch make those demands.
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Most people don't care enough to post on guru or wiki. They just play and log off.
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Mar 23, 2011, 03:05 AM // 03:05
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#199
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by X Dr Pepper X
We already can thank Mesmers, Necros, and Rits for absurd sources of damage which for some reason have not yet been nerfed...
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The Guild Wars Guru echo chamber strikes again without why or how.
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Mar 23, 2011, 03:06 AM // 03:06
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#200
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Quote:
Originally Posted by Hyaon
my necro mm and 2 rit heros are okay even against the boss rit in MQ, perhaps my mes hero interrupting with Panic/power return etc be why.
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Guess I don't have too much to worry about then, haven't tried the VQ yet today. Plus my main damage comes from OotV+GDW+EBSoH+Barrage x2.
Minions were meant to be a distraction + bodyblock and spirits were mainly for protting against spikes.
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